Advanced GoPostal Job
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Advanced GoPostal Job

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Description

🚚 GoPostal — Next-Gen Freight & Delivery Job | QB / Qbox / ESX

Preview • Discord

GoPostal isn't another "go to blip, press E, get paid" delivery script. It's a full **server-authoritative **courier career where you physically load the van, secure the doors, drive the cargo clean, and hand each run in from a **courier phone **— running **stacked shifts **and banking pay until you return the van to the yard.


✨ Highlights

**📱 Courier phone  **— live earnings, cargo condition, stops & the Continue / Get Paid actions. Runs are handed in from the phone — no drive-back-to-finish step.

**🔁 Stacked shifts **— keep the same van, run delivery after delivery, bank each run's pay + XP, and cash the whole stack out at the depot yard.

**📦 Physical cargo **— real box props you carry one by one into the bed and to each door. Loads visibly mix different boxes.

🔒 Secure-the-Cargo minigame — click/drag the rear-door latches shut; a poorly  secured load takes far more damage.

**✍ Proof-of-delivery **— sign the manifest at each door for a tip.

**🎯 Special missions **— HOT LOAD(timed bonus), HAZMAT (fragile bonus), CONVOY(co-op haul) and a warehouse Parcel-Sort side-job with a configurable spawn chance.

🥷 Package thieves — a small chance a street thief rushes the van, grabs a package and bolts. Chase him down to recover it, or eat the loss.

🚙 Cargo physics — hard braking, aggressive cornering and real collisions shift and damage the load (tuned so normal driving never does).

**🤝 Co-op teams **— invite a nearby driver; teamed contracts carry a bigger load and pay both members.

🏢 Warehouse interior — the dispatcher lives inside a streamed IPL with an in/out target teleport.

📈 Progression— levels, titles, payout/XP bonuses, garage vehicle unlocks,

  career stats and a server-wide leaderboard (persisted to one SQL table).

**🔔 Phone-style notifications **— every notification renders as a GoPostal phone

  banner, on-screen while the phone's open or docked in the corner when it's closed.

🧩 Framework & dependencies

  • ****Frameworks: **QBCore, Qbox, ESX — **auto-detected **(or force in config).

  • **Target: **ox_target *or *qb-target — auto-detected, with a drawtext (press E)

  fallback if you run neither.

  • **Required: **ox_lib, oxmysql.

🛡️ Built to be exploit-resistant

The board, unlocks, checkpoints, payout and XP are all computed & validated

server-side*. Clients only send event signals *— damage/drop/theft reports are

rate-limited and capped so they can only ever reduce a player's own pay. Money and XP

are only ever written by the server.

## 🎨 Made for your server

  • Fully commented config.lua, a complete README, and a one-table install.sql.

  • **Full localization **(in-world + UI) and live in-game colour themes.

- In-game tuning commands (/gpprop, /gppark, /gpwhpos) to align cargo, park

  squares and the interior on your map.

**Code is accessible **| No (config, locale & bridge are open; logic is escrowed)

**Subscription-based **| No

**Lines of code **| ~11,000 (≈6,600 Lua + ≈4,500 NUI)

**Requirements **| ox_lib, oxmysql, (ox_target *or* qb-target — optional)

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