🚚 GoPostal — Next-Gen Freight & Delivery Job | QB / Qbox / ESX
Preview • Discord
GoPostal isn't another "go to blip, press E, get paid" delivery script. It's a full **server-authoritative **courier career where you physically load the van, secure the doors, drive the cargo clean, and hand each run in from a **courier phone **— running **stacked shifts **and banking pay until you return the van to the yard.
✨ Highlights
**📱 Courier phone **— live earnings, cargo condition, stops & the Continue / Get Paid actions. Runs are handed in from the phone — no drive-back-to-finish step.
**🔁 Stacked shifts **— keep the same van, run delivery after delivery, bank each run's pay + XP, and cash the whole stack out at the depot yard.
**📦 Physical cargo **— real box props you carry one by one into the bed and to each door. Loads visibly mix different boxes.
🔒 Secure-the-Cargo minigame — click/drag the rear-door latches shut; a poorly secured load takes far more damage.
**✍ Proof-of-delivery **— sign the manifest at each door for a tip.
**🎯 Special missions **— HOT LOAD(timed bonus), HAZMAT (fragile bonus), CONVOY(co-op haul) and a warehouse Parcel-Sort side-job with a configurable spawn chance.
🥷 Package thieves — a small chance a street thief rushes the van, grabs a package and bolts. Chase him down to recover it, or eat the loss.
🚙 Cargo physics — hard braking, aggressive cornering and real collisions shift and damage the load (tuned so normal driving never does).
**🤝 Co-op teams **— invite a nearby driver; teamed contracts carry a bigger load and pay both members.
🏢 Warehouse interior — the dispatcher lives inside a streamed IPL with an in/out target teleport.
📈 Progression— levels, titles, payout/XP bonuses, garage vehicle unlocks,
career stats and a server-wide leaderboard (persisted to one SQL table).
**🔔 Phone-style notifications **— every notification renders as a GoPostal phone
banner, on-screen while the phone's open or docked in the corner when it's closed.
🧩 Framework & dependencies
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****Frameworks: **QBCore, Qbox, ESX — **auto-detected **(or force in config).
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**Target: **ox_target *or *qb-target — auto-detected, with a drawtext (press E)
fallback if you run neither.
- **Required: **ox_lib, oxmysql.
🛡️ Built to be exploit-resistant
The board, unlocks, checkpoints, payout and XP are all computed & validated
server-side*. Clients only send event signals *— damage/drop/theft reports are
rate-limited and capped so they can only ever reduce a player's own pay. Money and XP
are only ever written by the server.
## 🎨 Made for your server
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Fully commented config.lua, a complete README, and a one-table install.sql.
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**Full localization **(in-world + UI) and live in-game colour themes.
- In-game tuning commands (/gpprop, /gppark, /gpwhpos) to align cargo, park
squares and the interior on your map.
**Code is accessible **| No (config, locale & bridge are open; logic is escrowed)
**Subscription-based **| No
**Lines of code **| ~11,000 (≈6,600 Lua + ≈4,500 NUI)
**Requirements **| ox_lib, oxmysql, (ox_target *or* qb-target — optional)