BP Radio — FiveM radio, done properly
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BP Radio — FiveM radio, done properly

€32.00

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Description

📻 The handhelds

5 devices — DUPLEX-99, NOVA-7, SPECTRE-X, Police, EMS. Each is its own inventory item with its own skin and its own battery, signal and range bonuses.

  • Frequency mode — 1.00 to 999.99, two decimals. Anyone tuned to your frequency hears you.
  • Everything is on the device. Multi-view LCD: home, keypad entry, menu, favourites, history, connected users. No side panel.
  • PTT works with the UI closed — and so do the channel-step keys (LEFT/RIGHT, 0.01 per press)
  • Frequency lock — opt-in, stops accidental retunes
  • Favourites + SCAN — sweep your saved frequencies, cut to whichever has traffic
  • History — last 10 frequencies, persists between sessions
  • Per-user volume — 0 / 25 / 50 / 75 / 100 / 150 / 200%, saved per player
  • 4 talk animations — Handheld, Holding, Shoulder, Ear. Upper-body only, so you can walk while talking. Prop on bone 28422, J cycles them, animation dict is bundled — rpemotes not required.
  • HUD — frequency plus everyone on the channel, live talking indicator, character names
  • Draggable device, synthesised audio (no sound files shipped)

📡 Signal — 20 tunables

  • 5 repeater towers, each with its own coords, radius and name
  • Line-of-sight raycasting — hills and buildings between you and the mast cut reception
  • Falloff curve — full bars in town, collapsing fast at the fringe
  • Environment multipliers — interior 0.6, underground 0.25, vehicle 0.9, aircraft 1.15
  • Weather — rain 0.9, thunder 0.8, fog 0.9, snow 0.85, blizzard 0.7
  • Elevation bonus on rooftops and bridges
  • Flutter — weak signal wavers and drops instead of sitting at a fake constant
  • Emergency floor — job radios run on priority infrastructure and stay usable where civilian ones die
  • No signal = no transmit and no receive
  • 5-bar meter with configurable thresholds, plus a master strength dial

🔊 Audio

  • Static scales with signal loss, packet dropouts on weak reception
  • Radio voice FX — band 300–2600 Hz, grit 0.14, metallic mix 0.12
  • Loudspeaker band 360–1050 Hz — what you hear standing outside a patrol car with the windows up

🔋 Battery — 15 tunables

  • Separate drain rates — idle 0.5, receiving 1.0, transmitting 4.0 per minute
  • Low warning at 20%, critical at 5%, dead at zero — mid-sentence
  • Charge persists between sessions
  • Hot-swap a spare cell: the radio powers down and reboots on the new pack
  • Waste guard stops you burning a cell on a nearly-full radio
  • Static charge stations supported

🔌 Charging docks — 12 tunables

  • Deployable anywhere, configurable prop
  • Physically set the handset in the cradle — it isn't on you while it charges
  • The server owns the charge, so the live percentage floating above the dock is the same for everyone
  • Configurable rate per minute and tick interval
  • Any player can read it or collect the radio · E to dock/collect · G to pick the dock up · per-player deploy limit · whitelist of dockable items

🚔 Channel mode — police & EMS

  • Channels 0–30 with fixed names instead of a dial
  • 5 zones — DISPATCH · LSPD · BCSO · SPECIAL · EMS
  • Named: OFF DUTY, DISPATCH, LSPD 1–9, BCSO 1–5, DETECTIVE, SWAT, K-9, AIR UNIT, NARCOTICS, EMS 1–9
  • Priority dispatch monitor — keep hearing dispatch while working another channel
  • Channel scan
  • Job-gated access per channel range — but passive eavesdropping on a nearby car is always allowed
  • PIN-locked channels, validated server-side — 4 digits, 3 attempts, 60s lockout, ownership transfer
  • Busy channel — one talker at a time, with priority override by job or ace permission
  • Panic button — map blip, 45s duration, alert tones to every unit on the job

🚓 Dash radios — 24 tunables

  • Opens with a keybind while seated · optional driver-only
  • Re-skins itself live as the channel changes: DISPATCH → LSPD → BCSO → SPECIAL, and EMS by vehicle
  • The radio belongs to the vehicle — state persists, everyone inside shares it, and it keeps broadcasting after you step out
  • Loudspeaker — anyone within 4.5 m hears it from outside, distance-attenuated
  • Auto-connect and auto-wake on entry, separate default channels for police and ambulance, optional engine requirement
  • Dash HUD

🖥️ Dispatch computers

  • Three desks — LSPD, BCSO, EMS, each with its own channel range and accent colour
  • DISPATCH OS 2.1 with boot sequence
  • Always-on monitor — the board renders on the screen even with nobody logged in
  • Live board of every unit and every channel
  • Move a unit between channels · remove from the board · page one badge · broadcast a tone · set status
  • Statuses: 10-8 Available · 10-6 Busy · 10-7 Out of Service · 10-23 On Scene · 10-97 En Route · PANIC
  • Tones: Attention All Units · Dispatch Tone · Pursuit Alert · Officer Down

🛒 In-game store

  • NPC vendor, ox_target / qb-target / proximity prompt
  • Product carousel, spec sheets, feature chips, cart, live wallet
  • Radios / Accessories / Exchange tabs
  • Trade-in at a configurable rate
  • Fully catalogue-driven — add as many devices as you like

Compatibility

150 config options across 34 sections · ~3,300 lines · 6 devices

20 tunables for signal propagation alone. 24 for the car radio. Every drain rate, tower, falloff curve, channel name, zone, tone, status and department skin is yours.

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